#pragma once

#include "obj/BSDistantTreeShaderProperty.h"
#include "obj/BSShaderLightingProperty.h"
#include "obj/BSShaderNoLightingProperty.h"
#include "obj/BSShaderPPLightingProperty.h"
#include "obj/BSShaderProperty.h"
#include "obj/DistantLODShaderProperty.h"
#include "obj/HairShaderProperty.h"
#include "obj/Lighting30ShaderProperty.h"
#include "obj/NiAlphaProperty.h"
#include "obj/NiDitherProperty.h"
#include "obj/NiFogProperty.h"
#include "obj/NiMaterialProperty.h"
#include "obj/NiMultiTextureProperty.h"
#include "obj/NiProperty.h"
#include "obj/NiShadeProperty.h"
#include "obj/NiSpecularProperty.h"
#include "obj/NiStencilProperty.h"
#include "obj/NiTextureModeProperty.h"
#include "obj/NiTextureProperty.h"
#include "obj/NiTexturingProperty.h"
#include "obj/NiTransparentProperty.h"
#include "obj/NiVertexColorProperty.h"
#include "obj/NiWireframeProperty.h"
#include "obj/NiZBufferProperty.h"
#include "obj/SkyShaderProperty.h"
#include "obj/TallGrassShaderProperty.h"
#include "obj/TileShaderProperty.h"
#include "obj/VolumetricFogShaderProperty.h"
#include "obj/WaterShaderProperty.h"
